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AI Insights · Timothy · June 2024

Top 5 Vikings Games Performance in Middle East Q2 2024

Discover the performance trends of the top 5 Vikings-themed games in the Middle East on a unified platform for Q2 2024.

Top 5 Vikings Games Performance in Middle East Q2 2024

In Q2 2024, the top 5 Vikings-themed games in the Middle East displayed varied performance trends in weekly downloads, revenue, and active users. Here's an overview of how each game fared:

Viking Rise: Valhalla from IGG.COM saw a dynamic quarter. Weekly revenue peaked at $15.2K in mid-April, followed by a decline to $7.6K in early June, and then a rise to $12K by mid-June. Weekly downloads fluctuated, starting at 2.9K in early April, reaching a high of 4.3K mid-May, and ending at 4.1K in late June. The game maintained a robust user base, starting with 16.5K active users and ending the quarter with 22.5K.

Vikings: War of Clans by Plarium LLC experienced a revenue surge, starting at $2.7K in early April and peaking at $10.9K by the end of June. Weekly downloads were minimal, with a notable peak of 170 in mid-May. Active users saw a slight decline from 1.1K in early April to 793 by late June.

Vikingard from NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD displayed consistent growth in revenue, starting at $1.3K and peaking at $1.9K in mid-June. Downloads were sporadic, with a peak of 179 in mid-May. Active users remained fairly stable, starting at 2.4K and ending at 1.7K.

Frostborn: Coop Survival by Kefir showed a modest revenue trend, peaking at $863 in late May. Downloads were low, with a high of 121 in mid-April. Active users decreased from 249 in early April to 132 by the end of June.

Vikings: Valhalla by Netflix, Inc. had minimal activity, with downloads peaking at 9 in mid-April. Revenue data was not available, and active user data was also not provided.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2024